DKP awards (stand-by values in parentheses):
- +2(1): On-time (logged in and zoned in by the scheduled raid start time)
- +2(1): Full raid (stayed for the entire raid and was active during all boss fights and 90% of trash pulls)
- +5(2): Boss down (subject to "double DKP" for first down of a boss)
- +10(4): Final Boss down (subject to "double DKP" for first down)
DKP Values:
- -5: trinkets, single-drop quest items
- -10: Wrists, Belts, Boots, Gloves, Rings, Necks, Cloaks, Librams/etc
- -15: Chests, Shoulders, Wands, 1h Weapons, Off-hands
- -20: Helms, Legs, 2h Weapons
- -50: Mounts
- -2: additional DKP cost for Tier tokens
A player's DKP is checked after he/she requests a loot drop. The person with the highest DKP of those requesting the item wins the item and the DKP is immediately deducted.
nb. DKP is not "owned" since it is merely a point system aimed at helping guide the Raid Leader in the equitable distribution of gear (everyone deserves to be rewarded for their efforts and no one person should be subject to the mercy of a non-random RNG). As such, players may not "bank" DKP. If an item drops which is an obvious upgrade, players may not pass simply because they wish to save up DKP for the possibility of a future drop (passing on marginal upgrades will be discussed among the officers, the decisions being based primarily on raid performance). Hoever, this does not mean a player must always bid on an item. If two or more players wish to have the item, one of them may "bow out" to let the other have it. In this case "banking" DKP would be acceptable. However, obvious upgrades will never be sharded simply because no one wished to use their DKP. DKP values may also be "realigned" or deleted altogether as the officers see the need (for example, a new raid with decidedly better gear may have its own DKP pool).
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